![]() On the first attack, the random number chosen is 1. A number between -20 and -1 is chosen at random. On the second attack, the random number chosen is 12 (out of a possible 21). On the first attack, the random number chosen is 10. The monster has a level of 4, and it has two attacks. Since it is a negative number, a number between -5 and -1 is chosen at random. In this way each extra attack is less and less likely to hit you. So a monster with three attacks would roll 1d20, then 1d21, then 1d22. If the monster gets multiple attacks, each attack beyond the first is made as if the die rolled had an extra side.In this way the monster always has a small chance of hitting you by rolling that perfect 1 on the d20. If the final target number is so good that it would be less than or equal to zero, set it to 1.For instance, if the monster can't see you or is trapped, subtract 2 for each. Circumstantial modifiers may be applied.If your AC is negative, the formula for the target number is 10 + (a random number from -1 to your AC) + the monster's level. ![]() This is bad news the orc is going to hit you 85% of the time.Īt higher levels and in funny circumstances, things become more complex. The target number for the orc to successfully attack you is 10 + 6 + 1 = 17. So, say your AC is 6, and you are fighting a level 1 Orc. In simple situations at low levels, this target number is equal to:ġ0 + your AC + the monster's level (ie number of hit dice they have). Rolling a target number or HIGHER results in a hit. ![]() When a monster attacks you, 1d20 is rolled. ![]()
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